import QtQuick 2.0
import VPlay 2.0


EntityBase {
  entityType: "booster"
  poolingEnabled: true
  z:1

  Image {
    id: sprite
    source: "../../assets/img/booster.png"

    width: 10
    height: 10

    anchors.centerIn: parent
  }

  property alias collider: collider
  BoxCollider {
    id: collider
    bodyType: Body.Static

    anchors.fill: sprite
    sensor: true
  }

}
